…For all you homestar runner fans out there.
But no, while working on perspective, another issue I’ve come across is character faces. Specifically, background/crowd character faces. Specifically, making sure that each of the characters I’m setting up gets used and placed in a proper place. This has two areas of increasing complexity – bodies and faces.

I must love this panel! Or maybe I find it properly problematic. Anyway, you’ll note that each character here has a face. Should have just done smiley faces, or made them more shadowy.
Naaaaah.
Instead, each character here has their own body type and facial feature choices. So! I’ve got to place those jerks in matching panels as I work my way through. For example, on the next page…

Bruiser
This guy’s gotta be a lot smaller and seen from a ways below.
But I’m also futzing with the panel shot to make sure he’s in it. He’s the biggest threat these guys have got!

Mid Field
Is the guy below him. He’s got to be
a lot smaller than I originally sketched.

Handsome
He’s the prettiest person
I drew in that last panel. He
gets the Ezmerelda closeup
(thank you,
Hunchback).
Body Type
I am faithful to this with my characters, but I’m noticing my crowds get a little wonky. Case in point…

Professor here gets a workout on the next page…

Actually, when I really look at him, I realize two things (three if you count that his body is actually pretty consistent)
- His initial neck. Is way too thin.
- I gave that man MUTTON CHOPS! How dare I take them away…
But yeah, in summation, this is the tough part about character detail. I have to use my secondary screen to reference back to work I’ve made on previous pages.
As a note on viewability and process, my current workaround is to make PNG or JPEG versions of older pages I’ve “finished” so I can review them for details.
I think I’ll write more on this tomorrow with something about all the digital tools I am and/or have been using…
‘Til then, excelsior!
-Keegan
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